Tag: Stunts

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  • Medic

    You are formally trained to treat injury and illness. *Skill*: Academics *Effect*: You gain +2 to Academics rolls on Overcome actions when treating injured or ill patients, or to discover information about an injury or illness.

  • Scientist

    You have advanced formal education in scientific theory and process. *Skill*: Academics *Effect*: You gain +2 to Academics on Create Advantage actions when you have access to research materials and equipment.

  • Literate

    You are well-read, with exceptional knowledge of history and the arts. *Skill*: Academics *Effect*: You gain a +2 to Academics on Create Advantage actions when referencing history, literature, art, or philosophy.

  • Dodger

    You excel at dodging attacks and taking advantage of cover. *Skill*: Athletics *Effect*: You gain +2 to Athletics on Defend actions.

  • Swift

    You are fast and maneuverable on your feet. *Skill*: Athletics *Effect*: You gain a +2 on Athletics on Overcome actions when trying to chase or outrun someone.

  • Acrobatic

    You are skilled at jumping, falling, and generally tumbling around to get to places others cannot. *Skill*: Athletics *Effect*: You gain a +2 to Athletics on Create Advantage actions when jumping, falling, stretching, or tumbling.

  • Retaliation

    When you dodge an opponent, you are quick enough to put them off balance and strike back *Skill*: Athletics *Effect*: If you use Athletics on a successful Defend action, you may immediately make a free Attack action against your attacker.

  • Bypass Expert

    You have advanced means to pierce systems that have been secured against intrusion. *Skill*: Computers *Effect*: You gain +2 to Computers on Overcome actions when trying to hack a secure system or bypass security measures.

  • Technician

    You know how to repair and troubleshoot hardware and software. *Skill*: Computers *Effect*: You gain +2 to Computers on Overcome actions when trying to fix a system that is offline or malfunctioning.

  • Netrunner

    You move quickly and quietly through networks to find information and vulnerabilities *Skill*: Computers *Effect*: You gain +2 to Computers on Create Advantage actions when operating a system under time-sensitivity or trying to avoid being detected.

  • Rumormonger

    You have a gift for spreading vicious rumors about others. *Skill*: Contacts *Effect*: You gain a +2 on Contacts to Attack actions that inflict mental stress against someone by interacting with their social circle.

  • Reputation

    Your reputation is enough to inspire fear, respect, or obedience. *Skill*: Contacts *Effect*: You gain a +2 on Contacts to Overcome actions to persuade someone to accede to your demands, even if you do not otherwise know them.

  • Authority

    You have formal authority within an organization to make requests or give orders. *Skill*: Contacts *Effect*: You gain +2 to Contacts on Create Advantage actions when interacting with an organization to which you belong.

  • Lies Upon Lies

    Once someone has believed one of your lies, they are susceptible to falling for even more of your deception. *Skill*: Deceive *Effect*: Once you have successfully lied to someone, you gain a +2 to Deceive on Create Advantage actions on all future …

  • Webweaver

    Having already spread lies and rumors around social circles, the target is more likely to believe your current lies. *Skill*: Deceive *Effect*: You gain a +2 to Deceive on Create Advantage actions if you have already successfully lied to someone the …

  • Mind Games

    You can make up clever lies that cause emotional and social harm to a target. *Skill*: Deceive *Effect*: You gain a +2 to Deceive on Attack actions that inflict mental stress on a target.

  • Speed Demon

    You thrive on high speed chases and racing. *Skill*: Drive *Effect*: You gain a +2 to Drive on Overcome actions when trying to catch or escape from something while driving a vehicle.

  • Stunt Driver

    You know how to successfully make complicated or risky maneuvers. *Skill*: Drive *Effect*: You gain +2 to Drive on Create Advantage actions when making a turn, jump, or unusual maneuver in a vehicle.

  • Armored Advance

    You are trained to take your vehicle into dangerous situations without being distracted or deterred. *Skill*: Drive *Effect*: You gain a +2 to Drive on Defend actions while driving a vehicle.

  • Truthseeker

    You are exceptionally good at detecting lies. *Skill*: Empathy *Effect*: You gain +2 to Empathy on Defend actions against deception.

  • Nose For Trouble

    You can sense when someone means you harm or when a social encounter is about to turn violent. *Skill*: Empathy *Effect*: You may use Empathy on Defend actions during the first exchange in a conflict.

  • Counselor

    You help others recover from mental and emotional trauma. *Skill*: Empathy *Effect*: You gain +2 to Empathy on Overcome actions when trying to help someone overcome stress or recover from mental consequences.

  • Sensitivity

    You know how people will react and how to elicit the responses you are looking for. *Skill*: Empathy *Effect*: You gain +2 to Empathy on Create Advantage actions when trying to predict behavior or determine how to approach someone.

  • Better Than New

    You tend to improve objects and machines as you repair or work on them. *Skill*: Engineering *Effect*: When you succeed with style at Overcome actions on Engineering, you may place a permanent new aspect on the target object or machine (instead of a …

  • Tinkerer

    You are skilled with small equipment such as weapons, armor, and personal devices. *Skill*: Engineering *Effect*: You gain +2 to Engineering on Create Advantage actions when working on weapons, armor, and utility equipment.

  • Mechanic

    You are skilled with vehicles and spacecraft. *Skill*: Engineering *Effect*: You gain +2 to Engineering on Create Advantage actions when working on vehicles, spacecraft, and similar large-scale machines.

  • Executioner

    You inflict deadly and decisive blows in melee combat. *Skill*: Fight *Effect*: When your Attack actions with Fight inflict enough physical stress to force the target to take a consequence, the severity of the consequence is increased by one.

  • Reflex Fighter

    You are good at striking back at targets that surprise you or move at high speed. *Skill*: Fight *Effect*: When you are ambushed or surprised in melee, you may immediately take a free Attack action with Fight at the target.

  • Duelist

    You fight with precision and focus so long as you are not distracted by multiple threats. *Skill*: Fight *Effect*: You gain a +2 to Fight on Attack actions as long as you only have to deal with a single target and are not distracted by other direct …

  • Student Of Behavior

    You discover deception and emotions through careful observation. *Skill*: Investigate *Effect*: You may use Investigation instead of Empathy on Defend actions to determine when someone is lying to you or disguising their intent.

  • Deduction

    You can discover details or reconstruct complex scenarios based on the evidence left behind. *Skill*: Investigate *Effect*: You gain +2 to Investigate on Create Advantage actions to determine past events or information.

  • Recon

    You reveal details about an enemy through surveillance. *Skill*: Investigate *Effect*: You gain +2 to Investigate on Create Advantage actions when attempting to identify weaknesses or predict the behavior of an enemy by observing them.

  • Wary

    You seem to react to danger almost before it strikes. *Skill*: Perception *Effect*: You gain +2 to Perception on Defend actions when detecting ambushed, traps, and hidden threats.

  • Body Language

    You learn about a target’s intent or emotions by studying their body language. *Skill*: Perception *Effect*: You may use Perception instead of Empathy on Create Advantage actions to determine someone's intent or emotional state, so long as you can …

  • Night Sight

    You naturally have near perfect vision in darkness and shadow. *Skill*: Perception *Effect*: You may ignore penalties and negative effects to Perception from darkness and shadow, so long as you are not in complete darkness.

  • Charger

    You charge with speed and momentum, breaking defenses and knocking down foes. *Skill*: Physique *Effect*: You gain +2 to Physique on Create Advantage actions when attempting to physically knock someone or something down or out of the way.

  • Laborer

    You are accustomed to hard labor and can easily move and carry items of great weight and bulk. *Skill*: Physique *Effect*: You gain +2 to Physique on Overcome actions when moving or carrying very large or heavy objects.

  • Resilient

    You resist disease, poison, and harmful environmental effects. *Skill*: Physique *Effect*: You gain +2 to Physique on Overcome actions against disease, poison, exposure, or similar effects.

  • Brutality

    Through martial arts training or natural talent, you inflict grievous wounds with your bare hands. *Skill*: Physique *Effect*: You may use Physique instead of Fight for Attack actions in melee that inflict physical stress.

  • Ace

    You are an excellent pilot in a strike craft, gunship, or similar small vessel. *Skill*: Pilot *Effect*: You gain +2 to Pilot on Create Advantage actions so long as the vessel you are piloting is a strike craft, gunship, dropship, or similar small, …

  • Stunt Pilot

    You excel at piloting a vessel through dangerous or difficult maneuvers. *Skill*: Pilot *Effect*: You gain +2 to Pilot on Overcome actions when trying to accomplish a dangerous or difficult maneuver.

  • Evasive

    You easily dodge weapons fire and other dangers when piloting a vessel. *Skill*: Pilot *Effect*: You gain +2 to Pilot on Defend actions against weapons fire.

  • Intimidation

    Your threats inspire fear and obedience in others. *Skill*: Provoke *Effect*: You gain +2 to Provoke on Create Advantage actions when attempting to intimidate someone.

  • Armor of Fear

    Foes shy away from coming close enough to attack you. *Skill*: Provoke *Effect*: You may use Provoke instead of Fight on Defend actions, so long as the target has not successfully attacked you.

  • Agility

    Your balance and coordination help you avoid attacks. *Skill*: Athletics *Effect*: You may use Athletics instead of Fight to defend in melee combat.

  • Taunt

    You can drive another to attack you or draw their attention away from someone else *Skill*: Provoke *Effect*: You gain +2 to Provoke on Overcome actions when trying to get an enemy's attention or goad them to attack you.

  • Leadership

    You are exceptionally good at inspiring others with brave words and deeds. *Skill*: Rapport *Effect*: You gain +2 to Rapport on Create Advantage actions when trying to give hope or lead others through difficulty.

  • Silver Tongue

    You are extremely persuasive as long as the target has no reason to distrust you. *Skill*: Rapport *Effect*: You gain +2 to Rapport on Create Advantage actions as long as you have not yet given your target any reason to distrust you.

  • Famous

    Your notoriety and good reputation can open doors and earn favors. *Skill*: Rapport *Effect*: You gain +2 to Rapport on Overcome actions so long as the target appreciates your reputation.

  • Money Talks

    You throw around a bit of cash to make friends and get what you want. *Skill*: Resources *Effect*: You may use Resources instead of Rapport or Deceive on Overcome actions to persuade others.

  • Management

    You hire others to do your dirty work. *Skill*: Resources *Effect*: You gain +2 to Resources on Overcome actions when determining the tier or highest skill of any employees or mercenaries you are hiring.

  • Requisition

    You can acquire items and equipment through an organization you belong to. *Skill*: Resources *Effect*: You gain +2 to Resources on Overcome actions so long as you have access to your patron organization and are acting in accord with their agenda.

  • Holdout Weapon

    When disarmed or out of ammunition, you seem to have another weapon instantly at the ready. *Skill*: Shoot *Effect*: The first time you are disarmed, out of ammo, or your weapon malfunctions on a Shoot action in a scene, you may ignore it.

  • Quick Draw

    You surprise targets and get the drop on them in combat, or quickly return fire when ambushed. *Skill*: Shoot *Effect*: You gain a +2 to Shoot on your first Attack action during a scene.

  • Uncanny Accuracy

    You aim with a patient mind, sharp eye, and steady hand. *Skill*: Shoot *Effect*: You may ignore penalties to Shoot actions from distractions, harsh conditions, or imminent danger.

  • Sharpshooter

    You excel at hitting small, moving, or difficult targets with a ranged weapon. *Skill*: Shoot *Effect*: If you miss a target by less than 2 on a Shoot Attack action, you may reroll your attack.

  • Vanish

    Creating or taking advantage of a distraction, you can seemingly vanish into thin air. *Skill*: Stealth *Effect*: You gain a +2 to Stealth on Create Advantage actions provided you have or create a distraction.

  • Slippery Target

    You are difficult to hit in areas of darkness or shadow. *Skill*: Stealth *Effect*: You may use Stealth instead of Athletics on Defend actions so long as you are in low light or total darkness.

  • Backstab

    You can make swift and devastating attacks against unaware targets. *Skill*: Stealth *Effect*: You may use Stealth instead of Fight on Attack actions as long as the target is unaware of your position.

  • Camouflage

    You are particularly good at remaining unseen in wilderness and cluttered environments. *Skill*: Stealth *Effect*: You gain +2 to Stealth on Create Advantage actions in the outdoors or areas with vegetation or environments with lots of cover and clutter.

  • Mind Over Matter

    You resist physical ailments through sheer force of will. *Skill*: Will *Effect*: You gain +2 to Will on Overcome actions when dealing with the effects of poison, disease, fatigue, exposure, or starvation.

  • Indomitable

    You resist fear and intimidation. *Skill*: Will *Effect*: You gain +2 to Will on Defend actions when resisting the effects of fear, intimidation, or similar.

  • Discipline

    You resist vice and temptation. *Skill*: Will *Effect*: You gain +2 to Will on Overcome actions when resisting the temptation to give into vices or mental tricks.

  • Metabolic Cannibalism

    The Xenoviridae infection is able to rapidly consume tissue from other creatures of the host’s species in order to repair itself or its host. *Type*: Mutation *Effect*: When a Fight attack action inflicts enough physical stress to cause a consequence, …

  • Xenoglobin Adaptation

    Alien fibers invade the blood and muscles and flood it with a hyper-reactive alien protein that improves strength and reaction time while under stress. *Type*: Mutation *Effect*: The host gains +2 to action with Athletics if it has currently taken a …

  • Chitinous Growth

    Primitive structures of bone, muscle, and sinew burst forth from the host’s body. *Type*: Mutation *Effect*: The host gains +2 on Attack actions with Fight when fighting unarmed.

  • Fibrous Flesh

    Tough sheaths of alien biological fiber cover the host’s body, protecting vital organs from harm. *Type*: Mutation *Effect*: When the host takes a physical consequence, it reduces stress by an additional 2.

  • Pathogenic Cysts

    Alien glands form throughout the host's body, saturating it with infectious agents. *Type*: Mutation *Effect*: When an unarmed Attack action causes physical stress, the target takes a "Poisoned" aspect.

  • Homeostatic Reconstitution

    Alien tissues integrate with most vital functions, allowing them to support or even rapidly replace the host’s failing organs. *Type*: Mutation *Effect*: The host gains a +2 to Physique on Overcome actions against being burned, frozen, poisoned, starved …

  • Fibroblast Membrane

    A thin layer of regenerative cells spreads underneath the skin or carapace, concentrating around sites of injury. *Type*: Mutation *Effect*: At the beginning of its turn during each exchange, the host may clear stress from its lowest filled physical …

  • Agonistic Electroreception

    Primitive electrocytes develop along the host’s neural pathways, allowing it to detect and track living organisms and powered machines without the aid of other senses. *Type*: Mutation *Effect*: The host gains +2 to Perception on Overcome to detect …

  • Dominance Electrotransmission

    Powerful electrocyte clusters in the cerebrum allow the host to influence thoughts and emotions from a distance. *Type*: Mutation *Effect*: The host may use Will on Create Advantage actions to implant emotions, motives, or thoughts in a biological …

  • Clinical Immortality

    Thanks to telomeric sequencing and other medical therapies, you age at a fraction of the normal rate. You are much older than you look and have a wealth of knowledge and personal experience. *Type*: Biotech *Effect*: You gain a +2 to Academics on Create …

  • Sensory Enhancement

    These nanomachines attach themselves to the sensory organs and neural tissues and attempt to repair any damage or disruption. *Type*: Nanotech *Effect*: You gain +2 on recovery actions against consequences related to blindness, deafness, or similar …

  • Artificial Immuno-Supplement

    These medical nanites float through the blood and bone marrow, assisting the body’s natural defenses and suppressing symptoms of illness. *Type*: Nanotech *Effect*: You may ignore aspects and boosts on you related to “disease”, “infection”, or similar …

  • Dermal Nanoplastic Seal

    A simple, flexible nanoweave is embedded in the user’s skin that is resistant to chemical irritants and physical damage. *Type*: Nanotech *Effect*: You may ignore aspects and boosts on you caused by acids, bases, fire, freezing, vacuum, and most …

  • Angiogenetic Vigor

    Your heart and blood vessels are designed to function at peak efficiency under stress. *Type*: Biotech *Effect*: You gain +2 to Overcome actions with Athletics.

  • Healing Factor

    Your body quickly begins to heal thanks to a hypersensitivity to growth factors such as somatropin and enhanced thrombocytes. *Type*: Biotech *Effect*: You reduce the severity by one level when recovering from physical consequences. This reduces the …

  • Adaptive Immune System

    Your body produces high quantities of leukocytes, phagocytes, and antibodies that efficiently resist and adapt to disease and infection. *Type*: Biotech *Effect*: You gain +2 to Defend actions against disease and infection.

  • Toxin Resistance

    With chemically resistant myelin and respiratory discriminants, you are naturally resistant to toxins, poisons, and similar harmful materials. *Type*: Biotech *Effect*: You gain +2 to Defend actions against toxins and poisons.

  • Respiratory Enhancement

    The alveoli in your lungs are saturated with high concentrations of haemoglobin, enabling you to breathe more slowly, hold your breath longer, and resist the effects of suffocation and oxygen deprivation. *Type*: Biotech *Effect*: You gain +2 to …

  • Neurosensory Acuity

    The nerves and portions of your brain dedicated to processing sensory data have been stimulated to overdevelop, making you much more sensitive to the environment around you. *Type*: Biotech *Effect*: You gain +2 to Overcome actions with Perception.

  • Awakening-series Analytic Processor

    The Analytic Processor allows the owner to utilize machine efficiency for mental tasks that involve calculation and examination of raw data, with a direct mental link eliminating the need for a cumbersome user interface. *Type*: Cybertech *Effect*: You …

  • Oracle-series Perception Filter

    Attached to nerve clusters in the existing senses, the Perception Filter uses heuristic algorithms to filter out unimportant sensory data and allow the brain to devote more attention to things of note. *Type*: Cybertech *Effect*: You gain +2 to Create …

  • Impulse-series Artificial Musculature

    An array of skeletal reinforcement and embedded carbon-fiber weave, Artificial Musculature acts as a multiplier of physical strength. *Type*: Cybertech *Effect*: You gain +2 to Overcome actions with Physique related to short bursts of strength and raw …

  • Harmony-series Neural-adrenal Accelerator

    A series of implants in and around the endocrine glands and nerve clusters responsible for muscle control, the Neural-adrenal Accelerator allows for a more rapid and precise movement. *Type*: Cybertech *Effect*: +2 to Create Advantage actions with …

  • Immortal-series Cardio-metabolic Regulator

    The Cardio-metabolic Regulator controls the hormonal levels and stabilizes the activity of vital organs such as the heart and lungs, allowing physical activity to be sustained over longer periods and through harsher conditions. *Type*: Cybertech *Effect …

  • Logos-series Hormonal Inhibitor

    The Hormonal Inhibitor minimizes emotional and instinctive reactions and allows the brain to operate with clarity and reason. *Type*: Cybertech *Effect*: You gain +2 to Overcome actions with Will related to fear, domination, and emotional manipulation.

  • Titan-series Subdermal Fortification

    Layers of carbon-fiber mesh and flexible ballistic plating protect joints, vital organs, and other sensitive areas of the body. *Type*: Cybertech *Effect*: Grants an [[Armor Rating]] of 2, reducing stress taken from physical attacks.

  • Wireless Neural Interface

    These nanomachines attach themselves to the language centers of the brain and allow the user to wirelessly connect to information and communication networks around them. *Type*: Nanotech *Effect*: You do not require a typical human interface or even a …

  • Caduceus-series Biomonitor

    A Biomonitor is an advanced medical implant that monitors vital signs, blood chemistry, and other indicators of health. It also has small doses of painkillers, antibiotics, and various treatments that can assist in stabilizing wounds. *Type*: Cybertech …

  • Arc-series Stun Module

    The Stun Module is intended to be a personal defense tool. When activated it releases an electrical charge through probes mounted in the hands and forearms. *Type*: Cybertech *Effect*: You gain a [[Damage Rating]] of 1 when using the Fight skill unarmed …

  • Sibylline-series Multispectral Imager

    The Multispectral Imager replaces one or both eyes, and processes a wide range or stimuli beyond the normal visual spectrum. *Type*: Cybertech *Effect*: You can see electromagnetic patterns and disturbances outside the visual spectrum. You gain +2 to …

  • Stinger-series Concealable Blade

    Consisting of one or more blades embedded underneath the skin and specially mounted to the bearer’s body, the Concealable Blade is a hidden weapon that can be reflexively extended from the bearer’s body. *Type*: Cybertech *Effect*: You gain a [[Damage …

  • Aegis-series Hardening Module

    The Hardening Module is useful protection for those who expect themselves or their cybernetic implants to be compromised or stressed, such as under battlefield conditions. *Type*: Cybertech *Effect*: Once per scene, you may ignore a "stun" or " …